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Ability damage physical dmg
Ability damage physical dmg





Damage decreases a creature’s Hit Points on a 1-to-1 basis (so a creature that takes 6 damage loses 6 Hit Points). On a successful check, you hit and deal damage. In the midst of combat, you attempt checks to determine if you can damage your foe with weapons, spells, or alchemical concoctions.

ability damage physical dmg

Targets in stasis or stopped can't be hit.Chapter 9: Playing the Game / General Rules Neither Parry or Unkillable negates the hit. Blinds, Invulnerable and Evasion negate the hits. Vallas creed of the hunter: Gain a stack when your basic attack hits a hero. Unkillable still deals damage and applies the poison, even when the target is at 1 HP, but the HP is raised again before the target dies. Hence preventing damage dealt, either by reducing it to 0 (parry) or by negating a basic attack (blind, evasion, invulnerable). Upon dealing damage to an opponent with a basic attack or ability, the opponent becomes poisoned. If you could blind it would negate the hit, and it doesn't apply slow? A fort shot that was fired by a fort and connects when the fort is in stasis does apply the slow (the shot does damage, not the fort)? Blinds are untestested, as you can't blind a fort. Parry doesn't negate the hit, so it does apply the slow. Evasion or invulnerable negates the hit, and doesn't apply slow. Stopped - a stopped hero can't be targeted or affected by any effect.įort shots: Apply slow upon hitting. Stasis - a hero in stasis can't be targeted or affected by any effect. Unkillable (Tazz'dingo)- basic attacks hit and deal damage like normal, but if the target would go under 1 HP, the targets HP is set to 1. Invulnerable (divine shield, sanct) - no attacks can hit the target Effects that rely on hitting the opponent don't work. Protected - equivalent to 100 general armor in the same way Parry is equivalent to 100 physical armor?īlind - Your basic attacks don't hit. Equivalent to 100 physical armor? Other than breaking the max armor stat, does it have the same stacking characteristics? Effects that rely on hitting an opponent do work. Effects that rely on dealing damage to an opponent don't work. Parry - Basic attacks from heroes and attacks from non-heroic sources deal 0 damage. Talents that rely on hitting the opponent don't work on an evading target. Does this have any effect on non-heroic damage sources?Įvade - Basic attacks from heroes and targeted effects from non-heroic sources don't hit (what about AOE like catapult shots and siege giant stones? What about seeker missiles from the Raven merc?). (Physical) armor: Reduce the amount of damage received from basic attacks of Heroes. If anyone has any corrections or additions, I'd love to hear! I made a quick list of things I can think of that interact with basic attacks from the top of my head. I'd love to see this documented from Blizzards side, and maybe streamlined a bit where needed. This game is growing so many mechanics, it's becoming hard to keep track of it all (especially because it isn't documented). All I can suggest is perhaps re-watch the replays in question and double check If you think you've witnessed something that contradicts any of this, I personally think you're mistaken but it's possible you may have witnessed some sort of bug. You can use your Q or R, but not auto-attacks. If you are blinded, you cannot apply poison through your auto-attacks. I just confirmed this in try-mode, as hard as it is to get Varian-bot to use his W.ĮDIT: Oh yeah, Blinds as well. If you poison Varian by any means, and then he uses Parry after (without Shield Wall) he will still take damage from the poison.

ability damage physical dmg

That includes Parry without Shield Wall as well as Chen's Brewmaster's Balance Elusive Brawler or Illidan's Evasion. When an enemy uses any ability of method to evade auto-attack, poison is not applicated on the enemy. The poison does not interact with Block in any way that I can tell.Īs far as Varian goes.

ability damage physical dmg

The poison is ability damage and is susceptible to Anub'arak's and Stitches' Dampen Magic (as well as any and every Spell Armor in the game). It does auto physical damage and is susceptible to Block and all it's effects. Lunara's auto-attack is auto-attack like any other in the game.







Ability damage physical dmg